"Mario's Furniture": A Mushkin-Barnet Game for Ages 2 to 200

Concieved, created and played by:
Hillary Mushkin & S.E. Barnet

Curated by: Chloé R. Ziegler

In this real life game you move objects in the two spaces of human and miniature scale, while racing against the camera's ceaseless rotation.
The object is to maintain the illusion of
perspective and the integrity of the mise-en-scene. Mario's Furniture is both played and exhibited in the gaming space whereby the position of the viewer becomes that of the gamer.
This piece was created specifically for Mario's Furniture and played on June 7th & 8th, 2002.